|
Campfires are one of the first machines that can be constructed. They will cook some basic food types (meat, eggs, mushrooms).
A campfire is a general purpose 5-slot container, but before you can click on the "Set fire" button to start the cooking cycle, at least one slot must contain enough fuel for the fire. A campfire cooks up to 4 items every 7 seconds as long as there is enough fuel available. You can stop a cooking cycle by clicking on the "Extinguish" button. The most efficient way to cook a stack of items is to put the fuel in 1 slot and evenly divide the item to be cooked between 3 slots with the last slot reserved for the cooked food. You could also place 2 stacks of items to cook with 2 slots reserved for the cooked food. Finally, you can fill it with 4 single items at once because they will disappear before the cooked food appears.
Fuel types used each cycle: 1coal, 1charcoal, 2poles, 5cuttings , 5slivers , 10branches.
The burning campfire also provides warmth that provides healing over time.
Note: When a campfire is created, the 3cuttings are placed inside it.
See also[ | ]
|